If you recall, the first Xbox 360 game that I bought (besides XBLA games) was Blazing Angels. The game got average-to-poor reviews, but I really enjoyed it.
I also tried to rent Blazing Angels for Wii multiple times, but was thwarted. However, I recently picked it up on sale. So yes, I now own two copies of the same game for multiple systems.
I think if you like Blazing Angels for 360, you’ll like it for Wii. Ubisoft made bad decisions on both versions, so I guess it’s a “pick your poison” situation, since both versions have weaknesses. Here’s a brief rundown of the differences of the Wii version as compared to the 360 version:
- Two new missions (Georgia & North Sea). The Georgia mission is a really good idea (protecting and assisting multiple ground divisions on multiple islands), but Ubisoft either biffed the programming or made a bad decision here. Because of the sheer amount of targets in the Georgia mission, there is noticeable slowdown, which sucks. I haven’t got to the North Sea mission yet.
- 10 new planes. This includes the awesome F-82 Twin Mustang.
- There are subtle differences in many of the other missions. For instance, on Guadalcanal, when you have to land and switch planes, you get hit by flak (part of the mission) which makes it much harder to land. The first Normandy mission is considerably harder with faster advancing ground targets.
- I didn’t think it would be possible to make the “sandstorm” mission any more annoying, but Ubisoft did just that with the Wii version. Instead of listening to the Germans banter (in English) over the radio, you get a wonderfully loud, piercing stream of morse code for the whole mission that cannot be turned off. I turned off my stereo. In exchange, it’s easier to find the German bases with an on-screen indicator/radar thing. And thankfully, I achieved Ace rank on the first try, so I will never, ever have to play it again. Honestly, this mission should have been excluded from all versions of the game.
- In most campaign missions, you can choose which plane to use. Why anyone would turn down the Spitfire V and/or P-51 for any campaign given the opportunity is beyond me. So yeah, you can fly Spitfires and Stukas against Zeros if you want.
- The controls are obviously the biggest difference. You can choose between 5 control schemes. My favorite is the Wiimote motion to control direction with the nunchuck for throttle/weapons. Additionally, I switch hands because I was so used to the 360 controls. This seems to work fine, though it takes a half-dozen missions and ace battles to really get the hang of motion controls.
- The graphics are significantly worse than the 360. The planes still look fine, but in general the game looks more jagged. I probably wouldn’t have noticed this if I hadn’t played the 360 game first.
- There’s no online play. (The 360 version has online play, but good luck finding opponents).
- The voice acting was redone, for whatever reason. The script is largely the same, but now Germans speak German and Japanese speak Japanese. So there’s less stereotyping, and more realism. Fine. Your wingmen have less exaggerated accents as well, and your player has a large speaking role in this game as a sort of narrator, as well as an in-game persona.
- There’s a cockpit view. I found this completely worthless as I do with every other air combat game, but some people like it.
So there you have it. I highly recommend it if you like air combat and have a Wii.